Announcing Riftdelve
Related: RiftdelveThis is LOBA LOCA, a small indie dev in Toronto, and we’re snorfed to meet you! [we are pleased]
Riftdelve is our first foray into serious game dev. It’s an action RPG mixer that blends a few of our favourite things about game controls, art, music and writing to bring you a story only we could tell. we’ve been hard at work learning and programming some bespoke solutions to keeping peer to peer connections in better sync, and while it’s been a huge challenge, it’s been rewarding watching the system slowly taking form and working better with every day of new commits.
Combat is movement-first and ability-driven. Riftdelve’s score is comprised of original tunes, made by bedroom artists. And a lot of our story is made up of narrative beats born from 3 a.m. “oh, you know what would be cool?!” types of ideas. i honestly believe we’re putting together something special, and i hope you’ll come along for the ride :3
Facts
- Platform: PC // mac // Linux
- Players: Solo or co-op (peer-to-peer)
- Genre: Action RPG+MMO/hero-genre abilities with a roguelite descend loop
- Engine: Godot, with an in-house deterministic simulation
- Status: Pre-alpha; first gameplay footage this year
- Early Access: Steam, targeted Q1/Q2 2027
- Studio: LOBA LOCA, Toronto
TBD
as of the writing of this (aug 08/2026), we don’t have any promises for a set date on first public alpha. Closed alpha may be a little closer, so register your interest with me on your platform of choice and i may reach out to you about it later this year.